This section of the textbook addresses new directions and emerging technologies for IDT. For your final post, reflect on how you might apply each of the following in your current or future position in the IDT field:
- distributed or e-learning environments
- reusable design or learning objects
- rich media
- emerging instructional technologies, such as artificial intelligence, cybernetics, Web 2.0, virtual worlds, electronic games, etc.
I am currently working on a
Masters in Educational Technology- Library Science and I hope to become an
elementary librarian. I believe a
librarian is no longer the keeper of knowledge but is evolving into an
instructional designer. The emerging
technologies listed above can fit into the librarian’s role seamlessly. The expectation of a librarian is to
collaborate with teachers and not only give book advice but also present lessons
within the library and in the classroom.
Technology will allow librarians to take this a step further and allow
students to access information and lessons not only at school but also at
home. Technology is changing the role of
the librarian.
To
create a learning community or an e-learning environment, a librarian can set
up a threaded discussion on her blog.
The threaded discussions can be used for a wide variety of topics
including book reviews and lesson wrap-ups to assess understanding. The threaded discussions will help prepare
children for the real world of social media.
Children must not only understand content, but they also must learn how
to collaborate with others online using netiquette.
To
incorporate many of the pieces of technology listed above, a librarian can set
up an interactive lesson on her blog.
This will create a flexible environment allowing the teacher and
students to access the lesson in the library, classroom, or at home. The e-learning characteristics will include a
threaded discussion, links to certain pages of a database, and computer-based
training modules. The training modules
will demonstrate how to access a database or how to download e-books from home
or the classroom when the librarian is not present to help.
Learning
objects are extremely important in instructional design and technology. A librarian will need to collaborate with the
subject area expert/ teacher when incorporating learning objects. When collaborating to create a science lesson
using the library’s resources, the librarian can incorporate a variety of
learning objects in stations using iPads.
The children can rotate within groups in the library and each station
will include a different learning object on the iPad. Possibilities include: Bill Nye videos,
how-to videos, links to databases, and a link to an interactive website. Keeping the learning objects small allows the
librarian to easily change the activities to fit another grade level or enhance
the activities for the following school year.
The video and database links will provide a narrative object encouraging
the students to make connections. Once
the students have a basic understanding of a concept, it is important to make
connections. This can be accomplished
through a how-to video where students are expected to watch and then create
something using a set of provided materials.
For example, the students will watch a video describing how to construct
a bridge out of popsicle sticks and rubber bands and then create their own
bridge with a team of students. An
interactive website such as http://www.ecokids.ca/pub/eco_info/topics/frogs/chain_reaction/play_chainreaction.cfm will allow
student to practice how to create a food chain with instant feedback.
The use of Web 2.0 and games is ever
increasing in the world of education.
Web 2.0 makes collaboration among students and teachers more
convenient. In one of my current library
classes, the professor is incorporating Padlet to allow students to share ideas
throughout the semester. Padlet can also
be used within an elementary library for the students to share ideas. Keeping with the science lesson, students can
share big ideas they find interesting about a concept throughout the unit. The
students in a library can also use Padlet to post book reviews. I find Padlet useful in a school setting
because the board is kept private. The
librarian can set the board up so only the students involved in the lesson can
see it.
Gaming
is a big part of almost every child’s world today and is changing the world of
education. My former sixth grade
students loved playing http://www.hoodamath.com/games/physics.html in their free time. This particular game requires students to
have a basic understanding of physics and builds their problem solving
skills. The students must consider how
to perform the given task in a step by step manner. One key component of games is intrinsic
motivation. I believe a game such as
this can be incorporated in a science lesson to build on previously taught
skills.
Rich
media incorporates all of the emerging technologies. As teachers and librarians, we are moving
away from lecture and textbook graphics.
The students of today are so immersed in technology that we must change
the way we are teaching to incorporate rich media. Many of the pieces of technology I mentioned
above are included in rich media such as videos, animations, and audios. However, as instructional designers we must
be careful to keep lessons learner-centered and not technology-centered. We must select learning objects and create
e-learning environments without extraneous information “which saps limited
processing capacity needed for meaningful learning,” (p. 313).
Sara I loved many of the examples you gave for new science resources and technologies for science lessons. I am a science teacher and many times I spend countless hours trying to find good resources that allows me the flexibility to set-up stations in my classroom that will enhance and enrich my regular lessons. I love the idea of a librarian helping both teachers and students with planning lessons and providing useful information to bring technology into each lesson that will help create those student centered classrooms. Collaboration is a huge part of problem-solving and it is also an area that many students have problems with as they enter into high school and beyond. By providing our students today with as many resources to help them solve day to day problems that arise, we are giving them the foundational skills that they will need when they enter into the workforce. Many of the examples of technologies that can be linked to the librarians' blog of website are excellent ways to provide help to those who need it at any time. I am adding many of your suggestions to my list of tools to use. Thanks for sharing your ideas.
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